The wild at heart video game10/13/2023 Everything from the character design, the world-building, interactable items and monsters are all beautifully unique to the game. Moonlight Kids was able to capture the innocence and whimsy needed to create an immersive world to play in. I didn’t care what the game was about, I just knew I needed to experience it. I was instantly drawn in by the unique art style. It is undeniable that the design of The Wild at Heart is extraordinarily beautiful. “Moonlight Kids was able to capture the innocence and whimsy needed to create an immersive world to play in.” However, in both aforementioned games, this mechanic seems to always have this sort of control issue, which makes me wonder if it’s deliberately part of the challenge. Making sure you are pointed in the exact direction to both release and return Spritelings can be a little frustrating. The controls can feel a little clunky at times. Like in Pikmin, you can find seeds to regrow the forest spirits and resummon them. They aren’t invincible though, and you do find yourself getting distressed when many of them suddenly drown or get eaten by a monster. There are different Spritelings that are used for different tasks as well, effectively blocking paths and areas of the map until you acquire the right Spriteling for the job. You command your little friends to pick up items, break down walls, move giant boulders or attack nasty boys. Controlling your Spritelings is very similar to Pikmin and Overlord. It’s not only the two children you control though, you also have your Spritelings. Kirby is also smaller than Wake so can get into small spaces. Wake uses his modified ‘Gust Buster’ vacuum to suck up items or turn windmills whilst Kirby acquires a magical lantern. You control your protagonists Wake and Kirby, each with their own abilities that can be upgraded.
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